SoundFileReaderWav.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef CPP3DS_SOUNDFILEREADERWAV_HPP
26 #define CPP3DS_SOUNDFILEREADERWAV_HPP
27 
29 // Headers
31 #include <cpp3ds/Audio/SoundFileReader.hpp>
32 #include <string>
33 
34 
35 namespace cpp3ds
36 {
37 namespace priv
38 {
43 class SoundFileReaderWav : public SoundFileReader
44 {
45 public:
46 
55  static bool check(InputStream& stream);
56 
57 public:
58 
63  SoundFileReaderWav();
64 
72  virtual bool open(cpp3ds::InputStream& stream, Info& info);
73 
83  virtual void seek(Uint64 sampleOffset);
84 
94  virtual Uint64 read(Int16* samples, Uint64 maxCount);
95 
96 private:
97 
106  bool parseHeader(Info& info);
107 
109  // Member data
111  InputStream* m_stream;
112  unsigned int m_bytesPerSample;
113  Uint64 m_dataStart;
114 };
115 
116 } // namespace priv
117 
118 } // namespace cpp3ds
119 
120 
121 #endif // CPP3DS_SOUNDFILEREADERWAV_HPP
Abstract class for custom file input streams.
Definition: InputStream.hpp:40
virtual Uint64 read(Int16 *samples, Uint64 maxCount)=0
Read audio samples from the open file.
virtual bool open(InputStream &stream, Info &info)=0
Open a sound file for reading.
virtual void seek(Uint64 sampleOffset)=0
Change the current read position to the given sample offset.