TextureSaver.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef CPP3DS_TEXTURESAVER_HPP
26 #define CPP3DS_TEXTURESAVER_HPP
27 
29 // Headers
31 #include <cpp3ds/OpenGL.hpp>
32 
33 
34 namespace cpp3ds
35 {
36 namespace priv
37 {
42 class TextureSaver
43 {
44 public :
45 
52  TextureSaver();
53 
60  ~TextureSaver();
61 
62 private :
63 
65  // Member data
67  GLint m_textureBinding;
68 };
69 
70 } // namespace priv
71 
72 } // namespace cpp3ds
73 
74 
75 #endif