GlResource.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
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22 //
24 
25 #ifndef CPP3DS_GLRESOURCE_HPP
26 #define CPP3DS_GLRESOURCE_HPP
27 
29 // Headers
31 
32 
33 namespace cpp3ds
34 {
40 {
41 protected:
42 
47  GlResource();
48 
53  ~GlResource();
54 
59  static void ensureGlContext();
60 };
61 
62 } // namespace cpp3ds
63 
64 
65 #endif // CPP3DS_GLRESOURCE_HPP
66 
static void ensureGlContext()
Make sure that a valid OpenGL context exists in the current thread.
~GlResource()
Destructor.
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:39
GlResource()
Default constructor.