cpp3ds::Window Member List

This is the complete list of members for cpp3ds::Window, including all inherited members.

capture() const cpp3ds::Window
clear(const Color &color=Color(0, 0, 0, 255))cpp3ds::RenderTarget
close()cpp3ds::Window
create(const ContextSettings &settings=ContextSettings())cpp3ds::Window
display()cpp3ds::Window
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)cpp3ds::RenderTarget
draw(const Vertex *vertices, unsigned int vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)cpp3ds::RenderTarget
ensureGlContext()cpp3ds::GlResourceprivatestatic
getDefaultView() const cpp3ds::RenderTarget
getSettings() const cpp3ds::Window
getSize() const cpp3ds::Windowvirtual
getView() const cpp3ds::RenderTarget
getViewport(const View &view) const cpp3ds::RenderTarget
GlResource()cpp3ds::GlResourceprivate
initialize()cpp3ds::Windowprotected
isOpen() const cpp3ds::Window
m_clockcpp3ds::Windowprotected
m_contextcpp3ds::Windowprotected
m_frameTimeLimitcpp3ds::Windowprotected
m_sizecpp3ds::Windowprotected
mapCoordsToPixel(const Vector2f &point) const cpp3ds::RenderTarget
mapCoordsToPixel(const Vector2f &point, const View &view) const cpp3ds::RenderTarget
mapPixelToCoords(const Vector2i &point) const cpp3ds::RenderTarget
mapPixelToCoords(const Vector2i &point, const View &view) const cpp3ds::RenderTarget
popGLStates()cpp3ds::RenderTarget
pushGLStates()cpp3ds::RenderTarget
RenderTarget()cpp3ds::RenderTargetprotected
resetGLStates()cpp3ds::RenderTarget
setActive(bool active=true) const cpp3ds::Window
setFramerateLimit(unsigned int limit)cpp3ds::Window
setVerticalSyncEnabled(bool enabled)cpp3ds::Window
setView(const View &view)cpp3ds::RenderTarget
Window()cpp3ds::Window
~GlResource()cpp3ds::GlResourceprivate
~RenderTarget()cpp3ds::RenderTargetvirtual
~Window()cpp3ds::Windowvirtual