Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 1234]
 C__allocator_base
 Ccpp3ds::AlResourceBase class for classes that require an OpenAL context
 Ccpp3ds::BlendModeBlending modes for drawing
 Ccpp3ds::SoundStream::ChunkStructure defining a chunk of audio data to stream
 Ccpp3ds::ClockUtility class that measures the elapsed time
 Ccpp3ds::ColorUtility class for manpulating RGBA colors
 Ccpp3ds::ContextSettingsStructure defining the settings of the OpenGL context attached to a window
 Ccpp3ds::Shader::CurrentTextureTypeSpecial type that can be passed to setParameter, and that represents the texture of the object being drawn
 Ccpp3ds::DrawableAbstract base class for objects that can be drawn to a render target
 CEmulator
 
 CEmuWindow
 Ccpp3ds::EventDefines a system event and its parameters
 Ccpp3ds::EventManagerCpp3ds::EventManager is used primarily by cpp3ds::Game for input/event management
 Ccpp3ds::FileSystem
 Ccpp3ds::FontClass for loading and manipulating character fonts
 Ccpp3ds::GameCpp3ds::Game example goes here
 Ccpp3ds::GlResourceBase class for classes that require an OpenGL context
 Ccpp3ds::GlyphStructure describing a glyph
 Ccpp3ds::I18n
 Ccpp3ds::Joystick::IdentificationStructure holding a joystick's identification
 Ccpp3ds::ImageClass for loading, manipulating and saving images
 Ccpp3ds::Font::InfoHolds various information about a font
 Ccpp3ds::SoundFileReader::InfoStructure holding the audio properties of a sound file
 Ccpp3ds::InputStreamAbstract class for custom file input streams
 Ccpp3ds::IpAddressEncapsulate an IPv4 network address
 Ccpp3ds::JoystickGive access to the real-time state of the joysticks
 Ccpp3ds::Event::JoystickMoveEventJoystick axis move event parameters (JoystickMoved)
 Ccpp3ds::KeyboardGive access to the real-time state of the keyboard
 Ccpp3ds::Event::KeyEventKeyboard event parameters (KeyPressed, KeyReleased)
 Ccpp3ds::NonCopyableUtility class that makes any derived class non-copyable
 Ccpp3ds::PacketUtility class to build blocks of data to transfer over the network
 CQMainWindow
 CQWidget
 Ccpp3ds::LinearAllocator< T >::rebind< T1 >
 Ccpp3ds::Rect< T >Utility class for manipulating 2D axis aligned rectangles
 Ccpp3ds::Rect< float >
 Ccpp3ds::Rect< int >
 Ccpp3ds::RenderStatesDefine the states used for drawing to a RenderTarget
 CRenderWindow
 Ccpp3ds::Http::RequestDefine a HTTP request
 Ccpp3ds::Http::ResponseDefine a HTTP response
 Ccpp3ds::Ftp::ResponseDefine a FTP response
 Ccpp3ds::SensorGive access to the real-time state of the sensors
 Ccpp3ds::Event::SensorEventSensor event parameters (SensorChanged)
 Ccpp3ds::Service
 Ccpp3ds::Event::SliderEventSlider event parameters (Slider3DChanged, SliderVolumeChanged)
 Ccpp3ds::SocketSelectorMultiplexer that allows to read from multiple sockets
 Ccpp3ds::SoundFileFactoryManages and instantiates sound file readers and writers
 Ccpp3ds::SoundFileReaderAbstract base class for sound file decoding
 Ccpp3ds::SoundFileWriterAbstract base class for sound file encoding
 Ccpp3ds::StringUtility string class that automatically handles conversions between types and encodings
 Ccpp3ds::TimeRepresents a time value
 Ccpp3ds::TouchGive access to the real-time state of the touches
 Ccpp3ds::Event::TouchEventTouch events parameters (TouchBegan, TouchMoved, TouchEnded)
 Ccpp3ds::TransformDefine a 3x3 transform matrix
 Ccpp3ds::TransformableDecomposed transform defined by a position, a rotation and a scale
 Ccpp3ds::Utf< N >Utility class providing generic functions for UTF conversions
 Ccpp3ds::Utf< 16 >Specialization of the Utf template for UTF-16
 Ccpp3ds::Utf< 32 >Specialization of the Utf template for UTF-32
 Ccpp3ds::Utf< 8 >Specialization of the Utf template for UTF-8
 Ccpp3ds::Vector2< T >Utility template class for manipulating 2-dimensional vectors
 Ccpp3ds::Vector2< float >
 Ccpp3ds::Vector2< unsigned int >
 Ccpp3ds::Vector3< T >Utility template class for manipulating 3-dimensional vectors
 Ccpp3ds::Vector3< float >
 Ccpp3ds::VertexDefine a point with color and texture coordinates
 Ccpp3ds::View2D camera that defines what region is shown on screen