GLCheck.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source distribution.
22 //
24 
25 #ifndef CPP3DS_GLCHECK_HPP
26 #define CPP3DS_GLCHECK_HPP
27 
29 // Headers
31 #include <cpp3ds/OpenGL/GLExtensions.hpp>
32 #include <string>
33 
34 
35 namespace cpp3ds
36 {
37 namespace priv
38 {
42 #ifndef CPP3DS_DEBUG
43 
44  // In debug mode, perform a test on every OpenGL call
45  #define glCheck(x) x; cpp3ds::priv::glCheckError(__FILE__, __LINE__);
46 
47 #else
48 
49  // Else, we don't add any overhead
50  #define glCheck(call) (call)
51 
52 #endif
53 
61 void glCheckError(const char* file, unsigned int line);
62 
63 } // namespace priv
64 
65 } // namespace cpp3ds
66 
67 
68 #endif