SocketHandle.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
5 //
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
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9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
17 //
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19 // and must not be misrepresented as being the original software.
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22 //
24 
25 #ifndef CPP3DS_SOCKETHANDLE_HPP
26 #define CPP3DS_SOCKETHANDLE_HPP
27 
29 // Headers
31 #include <cpp3ds/Config.hpp>
32 
33 #if defined(SFML_SYSTEM_WINDOWS)
34  #include <basetsd.h>
35 #endif
36 
37 
38 namespace cpp3ds
39 {
41 // Define the low-level socket handle type, specific to
42 // each platform
44 #if defined(SFML_SYSTEM_WINDOWS)
45 
46  typedef UINT_PTR SocketHandle;
47 
48 #else
49 
50  typedef int SocketHandle;
51 
52 #endif
53 
54 } // namespace cpp3ds
55 
56 
57 #endif // CPP3DS_SOCKETHANDLE_HPP