cpp3ds::RenderTexture Member List

This is the complete list of members for cpp3ds::RenderTexture, including all inherited members.

clear(const Color &color=Color(0, 0, 0, 255))cpp3ds::RenderTarget
create(unsigned int width, unsigned int height, bool depthBuffer=false)cpp3ds::RenderTexture
display()cpp3ds::RenderTexture
draw(const Drawable &drawable, const RenderStates &states=RenderStates::Default)cpp3ds::RenderTarget
draw(const Vertex *vertices, unsigned int vertexCount, PrimitiveType type, const RenderStates &states=RenderStates::Default)cpp3ds::RenderTarget
getDefaultView() const cpp3ds::RenderTarget
getSize() const cpp3ds::RenderTexturevirtual
getTexture() const cpp3ds::RenderTexture
getView() const cpp3ds::RenderTarget
getViewport(const View &view) const cpp3ds::RenderTarget
initialize()cpp3ds::RenderTargetprotected
isRepeated() const cpp3ds::RenderTexture
isSmooth() const cpp3ds::RenderTexture
mapCoordsToPixel(const Vector2f &point) const cpp3ds::RenderTarget
mapCoordsToPixel(const Vector2f &point, const View &view) const cpp3ds::RenderTarget
mapPixelToCoords(const Vector2i &point) const cpp3ds::RenderTarget
mapPixelToCoords(const Vector2i &point, const View &view) const cpp3ds::RenderTarget
popGLStates()cpp3ds::RenderTarget
pushGLStates()cpp3ds::RenderTarget
RenderTarget()cpp3ds::RenderTargetprotected
RenderTexture()cpp3ds::RenderTexture
resetGLStates()cpp3ds::RenderTarget
setActive(bool active=true)cpp3ds::RenderTexture
setRepeated(bool repeated)cpp3ds::RenderTexture
setSmooth(bool smooth)cpp3ds::RenderTexture
setView(const View &view)cpp3ds::RenderTarget
~RenderTarget()cpp3ds::RenderTargetvirtual
~RenderTexture()cpp3ds::RenderTexturevirtual