Provides screen hardware access and abstractions for events and input handling. More...
Classes | |
class | cpp3ds::Context |
Class holding a valid drawing context. More... | |
class | cpp3ds::ContextSettings |
Structure defining the settings of the OpenGL context attached to a window. More... | |
class | cpp3ds::Event |
Defines a system event and its parameters. More... | |
class | cpp3ds::EventManager |
cpp3ds::EventManager is used primarily by cpp3ds::Game for input/event management. More... | |
class | cpp3ds::Game |
cpp3ds::Game example goes here More... | |
class | cpp3ds::GlResource |
Base class for classes that require an OpenGL context. More... | |
class | cpp3ds::Joystick |
Give access to the real-time state of the joysticks. More... | |
class | cpp3ds::Keyboard |
Give access to the real-time state of the keyboard. More... | |
class | cpp3ds::Sensor |
Give access to the real-time state of the sensors. More... | |
class | cpp3ds::Touch |
Give access to the real-time state of the touches. More... | |
class | cpp3ds::Window |
Window that serves as a target for OpenGL rendering. More... | |
Provides screen hardware access and abstractions for events and input handling.