Public Member Functions | List of all members
cpp3ds::SocketSelector Class Reference

Multiplexer that allows to read from multiple sockets. More...

#include <SocketSelector.hpp>

Public Member Functions

 SocketSelector ()
 Default constructor. More...
 
 SocketSelector (const SocketSelector &copy)
 Copy constructor. More...
 
 ~SocketSelector ()
 Destructor. More...
 
void add (Socket &socket)
 Add a new socket to the selector. More...
 
void remove (Socket &socket)
 Remove a socket from the selector. More...
 
void clear ()
 Remove all the sockets stored in the selector. More...
 
bool wait (Time timeout=Time::Zero)
 Wait until one or more sockets are ready to receive. More...
 
bool isReady (Socket &socket) const
 Test a socket to know if it is ready to receive data. More...
 
SocketSelectoroperator= (const SocketSelector &right)
 Overload of assignment operator. More...
 

Detailed Description

Multiplexer that allows to read from multiple sockets.

Socket selectors provide a way to wait until some data is available on a set of sockets, instead of just one.

This is convenient when you have multiple sockets that may possibly receive data, but you don't know which one will be ready first. In particular, it avoids to use a thread for each socket; with selectors, a single thread can handle all the sockets.

All types of sockets can be used in a selector:

A selector doesn't store its own copies of the sockets (socket classes are not copyable anyway), it simply keeps a reference to the original sockets that you pass to the "add" function. Therefore, you can't use the selector as a socket container, you must store them outside and make sure that they are alive as long as they are used in the selector.

Using a selector is simple:

Usage example:

// Create a socket to listen to new connections
listener.listen(55001);
// Create a list to store the future clients
std::list<cpp3ds::TcpSocket*> clients;
// Create a selector
// Add the listener to the selector
selector.add(listener);
// Endless loop that waits for new connections
while (running)
{
// Make the selector wait for data on any socket
if (selector.wait())
{
// Test the listener
if (selector.isReady(listener))
{
// The listener is ready: there is a pending connection
if (listener.accept(*client) == cpp3ds::Socket::Done)
{
// Add the new client to the clients list
clients.push_back(client);
// Add the new client to the selector so that we will
// be notified when he sends something
selector.add(*client);
}
else
{
// Error, we won't get a new connection, delete the socket
delete client;
}
}
else
{
// The listener socket is not ready, test all other sockets (the clients)
for (std::list<cpp3ds::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); ++it)
{
cpp3ds::TcpSocket& client = **it;
if (selector.isReady(client))
{
// The client has sent some data, we can receive it
if (client.receive(packet) == cpp3ds::Socket::Done)
{
...
}
}
}
}
}
}
See also
cpp3ds::Socket

Definition at line 42 of file SocketSelector.hpp.

Constructor & Destructor Documentation

cpp3ds::SocketSelector::SocketSelector ( )

Default constructor.

cpp3ds::SocketSelector::SocketSelector ( const SocketSelector copy)

Copy constructor.

Parameters
copyInstance to copy
cpp3ds::SocketSelector::~SocketSelector ( )

Destructor.

Member Function Documentation

void cpp3ds::SocketSelector::add ( Socket socket)

Add a new socket to the selector.

This function keeps a weak reference to the socket, so you have to make sure that the socket is not destroyed while it is stored in the selector. This function does nothing if the socket is not valid.

Parameters
socketReference to the socket to add
See also
remove, clear
void cpp3ds::SocketSelector::clear ( )

Remove all the sockets stored in the selector.

This function doesn't destroy any instance, it simply removes all the references that the selector has to external sockets.

See also
add, remove
bool cpp3ds::SocketSelector::isReady ( Socket socket) const

Test a socket to know if it is ready to receive data.

This function must be used after a call to Wait, to know which sockets are ready to receive data. If a socket is ready, a call to receive will never block because we know that there is data available to read. Note that if this function returns true for a TcpListener, this means that it is ready to accept a new connection.

Parameters
socketSocket to test
Returns
True if the socket is ready to read, false otherwise
See also
isReady
SocketSelector& cpp3ds::SocketSelector::operator= ( const SocketSelector right)

Overload of assignment operator.

Parameters
rightInstance to assign
Returns
Reference to self
void cpp3ds::SocketSelector::remove ( Socket socket)

Remove a socket from the selector.

This function doesn't destroy the socket, it simply removes the reference that the selector has to it.

Parameters
socketReference to the socket to remove
See also
add, clear
bool cpp3ds::SocketSelector::wait ( Time  timeout = Time::Zero)

Wait until one or more sockets are ready to receive.

This function returns as soon as at least one socket has some data available to be received. To know which sockets are ready, use the isReady function. If you use a timeout and no socket is ready before the timeout is over, the function returns false.

Parameters
timeoutMaximum time to wait, (use Time::Zero for infinity)
Returns
True if there are sockets ready, false otherwise
See also
isReady

The documentation for this class was generated from the following file: