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include
cpp3ds
Window
GlResource.hpp
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#ifndef CPP3DS_GLRESOURCE_HPP
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#define CPP3DS_GLRESOURCE_HPP
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// Headers
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namespace
cpp3ds
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{
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class
GlResource
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{
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protected
:
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GlResource
();
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~GlResource
();
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static
void
ensureGlContext
();
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};
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}
// namespace cpp3ds
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#endif // CPP3DS_GLRESOURCE_HPP
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cpp3ds
Definition:
AlResource.hpp:33
cpp3ds::GlResource::ensureGlContext
static void ensureGlContext()
Make sure that a valid OpenGL context exists in the current thread.
cpp3ds::GlResource::~GlResource
~GlResource()
Destructor.
cpp3ds::GlResource
Base class for classes that require an OpenGL context.
Definition:
GlResource.hpp:39
cpp3ds::GlResource::GlResource
GlResource()
Default constructor.