- cpp3ds
- Http
A HTTP client. More...
#include <Http.hpp>
Classes | |
class | Request |
Define a HTTP request. More... | |
class | Response |
Define a HTTP response. More... | |
Public Member Functions | |
Http () | |
Default constructor. More... | |
Http (const std::string &host, unsigned short port=0) | |
Construct the HTTP client with the target host. More... | |
void | setHost (const std::string &host, unsigned short port=0) |
Set the target host. More... | |
Response | sendRequest (const Request &request, Time timeout=Time::Zero) |
Send a HTTP request and return the server's response. More... | |
A HTTP client.
cpp3ds::Http is a very simple HTTP client that allows you to communicate with a web server.
You can retrieve web pages, send data to an interactive resource, download a remote file, etc. The HTTPS protocol is not supported.
The HTTP client is split into 3 classes:
cpp3ds::Http::Request builds the request that will be sent to the server. A request is made of:
cpp3ds::Http::Response parse the response from the web server and provides getters to read them. The response contains:
cpp3ds::Http provides a simple function, SendRequest, to send a cpp3ds::Http::Request and return the corresponding cpp3ds::Http::Response from the server.
Usage example:
cpp3ds::Http::Http | ( | ) |
Default constructor.
cpp3ds::Http::Http | ( | const std::string & | host, |
unsigned short | port = 0 |
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) |
Construct the HTTP client with the target host.
This is equivalent to calling setHost(host, port). The port has a default value of 0, which means that the HTTP client will use the right port according to the protocol used (80 for HTTP). You should leave it like this unless you really need a port other than the standard one, or use an unknown protocol.
host | Web server to connect to |
port | Port to use for connection |
Response cpp3ds::Http::sendRequest | ( | const Request & | request, |
Time | timeout = Time::Zero |
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) |
Send a HTTP request and return the server's response.
You must have a valid host before sending a request (see setHost). Any missing mandatory header field in the request will be added with an appropriate value. Warning: this function waits for the server's response and may not return instantly; use a thread if you don't want to block your application, or use a timeout to limit the time to wait. A value of Time::Zero means that the client will use the system default timeout (which is usually pretty long).
request | Request to send |
timeout | Maximum time to wait |
void cpp3ds::Http::setHost | ( | const std::string & | host, |
unsigned short | port = 0 |
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) |
Set the target host.
This function just stores the host address and port, it doesn't actually connect to it until you send a request. The port has a default value of 0, which means that the HTTP client will use the right port according to the protocol used (80 for HTTP). You should leave it like this unless you really need a port other than the standard one, or use an unknown protocol.
host | Web server to connect to |
port | Port to use for connection |