- cpp3ds
- SoundRecorder
Abstract base class for capturing sound data. More...
#include <SoundRecorder.hpp>
Public Member Functions | |
virtual | ~SoundRecorder () |
destructor More... | |
bool | start (unsigned int sampleRate=44100) |
Start the capture. More... | |
void | stop () |
Stop the capture. More... | |
unsigned int | getSampleRate () const |
Get the sample rate. More... | |
bool | setDevice (const std::string &name) |
Set the audio capture device. More... | |
const std::string & | getDevice () const |
Get the name of the current audio capture device. More... | |
Static Public Member Functions | |
static std::vector< std::string > | getAvailableDevices () |
Get a list of the names of all availabe audio capture devices. More... | |
static std::string | getDefaultDevice () |
Get the name of the default audio capture device. More... | |
static bool | isAvailable () |
Check if the system supports audio capture. More... | |
Protected Member Functions | |
SoundRecorder () | |
Default constructor. More... | |
void | setProcessingInterval (cpp3ds::Time interval) |
Set the processing interval. More... | |
virtual bool | onStart () |
Start capturing audio data. More... | |
virtual bool | onProcessSamples (const Int16 *samples, std::size_t sampleCount)=0 |
Process a new chunk of recorded samples. More... | |
virtual void | onStop () |
Stop capturing audio data. More... | |
Abstract base class for capturing sound data.
cpp3ds::SoundBuffer provides a simple interface to access the audio recording capabilities of the computer (the microphone).
As an abstract base class, it only cares about capturing sound samples, the task of making something useful with them is left to the derived class. Note that cpp3ds provides a built-in specialization for saving the captured data to a sound buffer (see cpp3ds::SoundBufferRecorder).
A derived class has only one virtual function to override:
Moreover, two additionnal virtual functions can be overriden as well if necessary:
A derived class can also control the frequency of the onProcessSamples calls, with the setProcessingInterval protected function. The default interval is chosen so that recording thread doesn't consume too much CPU, but it can be changed to a smaller value if you need to process the recorded data in real time, for example.
The audio capture feature may not be supported or activated on every platform, thus it is recommended to check its availability with the isAvailable() function. If it returns false, then any attempt to use an audio recorder will fail.
If you have multiple sound input devices connected to your computer (for example: microphone, external soundcard, webcam mic, ...) you can get a list of all available devices throught the getAvailableDevices() function. You can then select a device by calling setDevice() with the appropiate device. Otherwise the default capturing device will be used.
It is important to note that the audio capture happens in a separate thread, so that it doesn't block the rest of the program. In particular, the onProcessSamples virtual function (but not onStart and not onStop) will be called from this separate thread. It is important to keep this in mind, because you may have to take care of synchronization issues if you share data between threads.
Usage example:
Definition at line 49 of file SoundRecorder.hpp.
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virtual |
destructor
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protected |
Default constructor.
This constructor is only meant to be called by derived classes.
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static |
Get a list of the names of all availabe audio capture devices.
This function returns a vector of strings, containing the names of all availabe audio capture devices.
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static |
Get the name of the default audio capture device.
This function returns the name of the default audio capture device. If none is available, an empty string is returned.
const std::string& cpp3ds::SoundRecorder::getDevice | ( | ) | const |
Get the name of the current audio capture device.
unsigned int cpp3ds::SoundRecorder::getSampleRate | ( | ) | const |
Get the sample rate.
The sample rate defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality).
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static |
Check if the system supports audio capture.
This function should always be called before using the audio capture features. If it returns false, then any attempt to use cpp3ds::SoundRecorder or one of its derived classes will fail.
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protectedpure virtual |
Process a new chunk of recorded samples.
This virtual function is called every time a new chunk of recorded data is available. The derived class can then do whatever it wants with it (storing it, playing it, sending it over the network, etc.).
samples | Pointer to the new chunk of recorded samples |
sampleCount | Number of samples pointed by samples |
Implemented in cpp3ds::SoundBufferRecorder.
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protectedvirtual |
Start capturing audio data.
This virtual function may be overriden by a derived class if something has to be done every time a new capture starts. If not, this function can be ignored; the default implementation does nothing.
Reimplemented in cpp3ds::SoundBufferRecorder.
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protectedvirtual |
Stop capturing audio data.
This virtual function may be overriden by a derived class if something has to be done every time the capture ends. If not, this function can be ignored; the default implementation does nothing.
Reimplemented in cpp3ds::SoundBufferRecorder.
bool cpp3ds::SoundRecorder::setDevice | ( | const std::string & | name | ) |
Set the audio capture device.
This function sets the audio capture device to the device with the given name. It can be called on the fly (i.e: while recording). If you do so while recording and opening the device fails, it stops the recording.
name | The name of the audio capture device |
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protected |
Set the processing interval.
The processing interval controls the period between calls to the onProcessSamples function. You may want to use a small interval if you want to process the recorded data in real time, for example.
Note: this is only a hint, the actual period may vary. So don't rely on this parameter to implement precise timing.
The default processing interval is 100 ms.
interval | Processing interval |
bool cpp3ds::SoundRecorder::start | ( | unsigned int | sampleRate = 44100 | ) |
Start the capture.
The sampleRate parameter defines the number of audio samples captured per second. The higher, the better the quality (for example, 44100 samples/sec is CD quality). This function uses its own thread so that it doesn't block the rest of the program while the capture runs. Please note that only one capture can happen at the same time. You can select which capture device will be used, by passing the name to the setDevice() method. If none was selected before, the default capture device will be used. You can get a list of the names of all available capture devices by calling getAvailableDevices().
sampleRate | Desired capture rate, in number of samples per second |
void cpp3ds::SoundRecorder::stop | ( | ) |
Stop the capture.