Public Types | Public Member Functions | Protected Types | Protected Member Functions | List of all members
cpp3ds::TcpListener Class Reference

Socket that listens to new TCP connections. More...

#include <TcpListener.hpp>

Inheritance diagram for cpp3ds::TcpListener:
cpp3ds::Socket cpp3ds::NonCopyable

Public Types

enum  Status {
  Done,
  NotReady,
  Partial,
  Disconnected,
  Error
}
 Status codes that may be returned by socket functions. More...
 
enum  { AnyPort = 0 }
 Some special values used by sockets. More...
 

Public Member Functions

 TcpListener ()
 Default constructor. More...
 
unsigned short getLocalPort () const
 Get the port to which the socket is bound locally. More...
 
Status listen (unsigned short port)
 Start listening for connections. More...
 
void close ()
 Stop listening and close the socket. More...
 
Status accept (TcpSocket &socket)
 Accept a new connection. More...
 
void setBlocking (bool blocking)
 Set the blocking state of the socket. More...
 
bool isBlocking () const
 Tell whether the socket is in blocking or non-blocking mode. More...
 

Protected Types

enum  Type {
  Tcp,
  Udp
}
 Types of protocols that the socket can use. More...
 

Protected Member Functions

SocketHandle getHandle () const
 Return the internal handle of the socket. More...
 
void create ()
 Create the internal representation of the socket. More...
 
void create (SocketHandle handle)
 Create the internal representation of the socket from a socket handle. More...
 

Detailed Description

Socket that listens to new TCP connections.

A listener socket is a special type of socket that listens to a given port and waits for connections on that port.

This is all it can do.

When a new connection is received, you must call accept and the listener returns a new instance of cpp3ds::TcpSocket that is properly initialized and can be used to communicate with the new client.

Listener sockets are specific to the TCP protocol, UDP sockets are connectionless and can therefore communicate directly. As a consequence, a listener socket will always return the new connections as cpp3ds::TcpSocket instances.

A listener is automatically closed on destruction, like all other types of socket. However if you want to stop listening before the socket is destroyed, you can call its close() function.

Usage example:

// Create a listener socket and make it wait for new
// connections on port 55001
listener.listen(55001);
// Endless loop that waits for new connections
while (running)
{
if (listener.accept(client) == cpp3ds::Socket::Done)
{
// A new client just connected!
std::cout << "New connection received from " << client.getRemoteAddress() << std::endl;
doSomethingWith(client);
}
}
See also
cpp3ds::TcpSocket, cpp3ds::Socket

Definition at line 42 of file TcpListener.hpp.

Member Enumeration Documentation

anonymous enum
inherited

Some special values used by sockets.

Enumerator
AnyPort 

Special value that tells the system to pick any available port.

Definition at line 65 of file Socket.hpp.

enum cpp3ds::Socket::Status
inherited

Status codes that may be returned by socket functions.

Enumerator
Done 

The socket has sent / received the data.

NotReady 

The socket is not ready to send / receive data yet.

Partial 

The socket sent a part of the data.

Disconnected 

The TCP socket has been disconnected.

Error 

An unexpected error happened.

Definition at line 52 of file Socket.hpp.

enum cpp3ds::Socket::Type
protectedinherited

Types of protocols that the socket can use.

Enumerator
Tcp 

TCP protocol.

Udp 

UDP protocol.

Definition at line 113 of file Socket.hpp.

Constructor & Destructor Documentation

cpp3ds::TcpListener::TcpListener ( )

Default constructor.

Member Function Documentation

Status cpp3ds::TcpListener::accept ( TcpSocket socket)

Accept a new connection.

If the socket is in blocking mode, this function will not return until a connection is actually received.

Parameters
socketSocket that will hold the new connection
Returns
Status code
See also
listen
void cpp3ds::TcpListener::close ( )

Stop listening and close the socket.

This function gracefully stops the listener. If the socket is not listening, this function has no effect.

See also
listen
void cpp3ds::Socket::create ( )
protectedinherited

Create the internal representation of the socket.

This function can only be accessed by derived classes.

void cpp3ds::Socket::create ( SocketHandle  handle)
protectedinherited

Create the internal representation of the socket from a socket handle.

This function can only be accessed by derived classes.

Parameters
handleOS-specific handle of the socket to wrap
SocketHandle cpp3ds::Socket::getHandle ( ) const
protectedinherited

Return the internal handle of the socket.

The returned handle may be invalid if the socket was not created yet (or already destroyed). This function can only be accessed by derived classes.

Returns
The internal (OS-specific) handle of the socket
unsigned short cpp3ds::TcpListener::getLocalPort ( ) const

Get the port to which the socket is bound locally.

If the socket is not listening to a port, this function returns 0.

Returns
Port to which the socket is bound
See also
listen
bool cpp3ds::Socket::isBlocking ( ) const
inherited

Tell whether the socket is in blocking or non-blocking mode.

Returns
True if the socket is blocking, false otherwise
See also
setBlocking
Status cpp3ds::TcpListener::listen ( unsigned short  port)

Start listening for connections.

This functions makes the socket listen to the specified port, waiting for new connections. If the socket was previously listening to another port, it will be stopped first and bound to the new port.

Parameters
portPort to listen for new connections
Returns
Status code
See also
accept, close
void cpp3ds::Socket::setBlocking ( bool  blocking)
inherited

Set the blocking state of the socket.

In blocking mode, calls will not return until they have completed their task. For example, a call to Receive in blocking mode won't return until some data was actually received. In non-blocking mode, calls will always return immediately, using the return code to signal whether there was data available or not. By default, all sockets are blocking.

Parameters
blockingTrue to set the socket as blocking, false for non-blocking
See also
isBlocking

The documentation for this class was generated from the following file: