- cpp3ds
- Thread
Utility class to manipulate threads. More...
#include <Thread.hpp>
Public Member Functions | |
template<typename F > | |
Thread (F function) | |
Construct the thread from a functor with no argument. More... | |
template<typename F , typename A > | |
Thread (F function, A argument) | |
Construct the thread from a functor with an argument. More... | |
template<typename C > | |
Thread (void(C::*function)(), C *object) | |
Construct the thread from a member function and an object. More... | |
void | initialize () |
~Thread () | |
Destructor. More... | |
void | launch () |
Run the thread. More... | |
void | wait () |
Wait until the thread finishes. More... | |
void | terminate () |
Terminate the thread. More... | |
Utility class to manipulate threads.
Threads provide a way to run multiple parts of the code in parallel.
When you launch a new thread, the execution is split and both the new thread and the caller run in parallel.
To use a cpp3ds::Thread, you construct it directly with the function to execute as the entry point of the thread. cpp3ds::Thread has multiple template constructors, which means that you can use several types of entry points:
The function argument, if any, is copied in the cpp3ds::Thread instance, as well as the functor (if the corresponding constructor is used). Class instances, however, are passed by pointer so you must make sure that the object won't be destroyed while the thread is still using it.
The thread ends when its function is terminated. If the owner cpp3ds::Thread instance is destroyed before the thread is finished, the destructor will wait (see wait())
Usage examples:
Creating parallel threads of execution can be dangerous: all threads inside the same process share the same memory space, which means that you may end up accessing the same variable from multiple threads at the same time. To prevent this kind of situations, you can use mutexes (see cpp3ds::Mutex).
Definition at line 53 of file Thread.hpp.
cpp3ds::Thread::Thread | ( | F | function | ) |
Construct the thread from a functor with no argument.
This constructor works for function objects, as well as free function.
Use this constructor for this kind of function:
Note: this does not run the thread, use Launch().
function | Functor or free function to use as the entry point of the thread |
cpp3ds::Thread::Thread | ( | F | function, |
A | argument | ||
) |
Construct the thread from a functor with an argument.
This constructor works for function objects, as well as free function. It is a template, which means that the argument can have any type (int, std::string, void*, Toto, ...).
Use this constructor for this kind of function:
Note: this does not run the thread, use Launch().
function | Functor or free function to use as the entry point of the thread |
argument | argument to forward to the function |
cpp3ds::Thread::Thread | ( | void(C::*)() | function, |
C * | object | ||
) |
Construct the thread from a member function and an object.
This constructor is template, which means that you can use it with any class. Use this constructor for this kind of function:
Note: this does not run the thread, use Launch().
function | Entry point of the thread |
object | Pointer to the object to use |
cpp3ds::Thread::~Thread | ( | ) |
Destructor.
This destructor calls Wait(), so that the internal thread cannot survive after its cpp3ds::Thread instance is destroyed.
void cpp3ds::Thread::launch | ( | ) |
Run the thread.
This function starts the entry point passed to the thread's constructor, and returns immediately. After this function returns, the thread's function is running in parallel to the calling code.
void cpp3ds::Thread::terminate | ( | ) |
Terminate the thread.
This function immediately stops the thread, without waiting for its function to finish. Terminating a thread with this function is not safe, and can lead to local variables not being destroyed on some operating systems. You should rather try to make the thread function terminate by itself.
void cpp3ds::Thread::wait | ( | ) |
Wait until the thread finishes.
This function will block the execution until the thread's function ends. Warning: if the thread function never ends, the calling thread will block forever. If this function is called from its owner thread, it returns without doing anything.