2D graphics module: sprites, text, shapes, ... More...
Classes | |
| class | cpp3ds::BlendMode |
| Blending modes for drawing. More... | |
| class | cpp3ds::CircleShape |
| Specialized shape representing a circle. More... | |
| class | cpp3ds::Color |
| Utility class for manpulating RGBA colors. More... | |
| class | cpp3ds::ConvexShape |
| Specialized shape representing a convex polygon. More... | |
| class | cpp3ds::Drawable |
| Abstract base class for objects that can be drawn to a render target. More... | |
| class | cpp3ds::Font |
| Class for loading and manipulating character fonts. More... | |
| class | cpp3ds::Glyph |
| Structure describing a glyph. More... | |
| class | cpp3ds::Image |
| Class for loading, manipulating and saving images. More... | |
| class | cpp3ds::Rect< T > |
| Utility class for manipulating 2D axis aligned rectangles. More... | |
| class | cpp3ds::RectangleShape |
| Specialized shape representing a rectangle. More... | |
| class | cpp3ds::RenderStates |
| Define the states used for drawing to a RenderTarget. More... | |
| class | cpp3ds::RenderTarget |
| Base class for all render targets (window, texture, ...) More... | |
| class | cpp3ds::RenderTexture |
| Target for off-screen 2D rendering into a texture. More... | |
| class | cpp3ds::Shader |
| Shader class (vertex and fragment) More... | |
| class | cpp3ds::Shape |
| Base class for textured shapes with outline. More... | |
| class | cpp3ds::Sprite |
| Drawable representation of a texture, with its own transformations, color, etc. More... | |
| class | cpp3ds::Text |
| Graphical text that can be drawn to a render target. More... | |
| class | cpp3ds::Texture |
| some things could easily be broken/////// More... | |
| class | cpp3ds::Transform |
| Define a 3x3 transform matrix. More... | |
| class | cpp3ds::Transformable |
| Decomposed transform defined by a position, a rotation and a scale. More... | |
| class | cpp3ds::Vertex |
| Define a point with color and texture coordinates. More... | |
| class | cpp3ds::VertexArray |
| Define a set of one or more 2D primitives. More... | |
| class | cpp3ds::View |
| 2D camera that defines what region is shown on screen More... | |
Enumerations | |
| enum | cpp3ds::PrimitiveType { cpp3ds::Points, cpp3ds::Lines, cpp3ds::LinesStrip, cpp3ds::Triangles, cpp3ds::TrianglesStrip, cpp3ds::TrianglesFan, cpp3ds::Quads } |
| Types of primitives that a cpp3ds::VertexArray can render. More... | |
2D graphics module: sprites, text, shapes, ...
Types of primitives that a cpp3ds::VertexArray can render.
Points and lines have no area, therefore their thickness will always be 1 pixel, regarldess the current transform and view.
Definition at line 39 of file PrimitiveType.hpp.