MemoryInputStream.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef CPP3DS_MEMORYINPUTSTREAM_HPP
26 #define CPP3DS_MEMORYINPUTSTREAM_HPP
27 
29 // Headers
31 #include <cpp3ds/Config.hpp>
32 #include <cpp3ds/System/InputStream.hpp>
33 #include <cstdlib>
34 
35 
36 namespace cpp3ds
37 {
43 {
44 public:
45 
51 
59  void open(const void* data, std::size_t sizeInBytes);
60 
73  virtual Int64 read(void* data, Int64 size);
74 
83  virtual Int64 seek(Int64 position);
84 
91  virtual Int64 tell();
92 
99  virtual Int64 getSize();
100 
101 private:
102 
104  // Member data
106  const char* m_data;
107  Int64 m_size;
108  Int64 m_offset;
109 };
110 
111 } // namespace cpp3ds
112 
113 
114 #endif // CPP3DS_MEMORYINPUTSTREAM_HPP
115 
116 
Abstract class for custom file input streams.
Definition: InputStream.hpp:40
virtual Int64 getSize()
Return the size of the stream.
virtual Int64 read(void *data, Int64 size)
Read data from the stream.
void open(const void *data, std::size_t sizeInBytes)
Open the stream from its data.
virtual Int64 seek(Int64 position)
Change the current reading position.
MemoryInputStream()
Default constructor.
Implementation of input stream based on a memory chunk.
virtual Int64 tell()
Get the current reading position in the stream.