SoundBufferRecorder.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
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24 
25 #ifndef CPP3DS_SOUNDBUFFERRECORDER_HPP
26 #define CPP3DS_SOUNDBUFFERRECORDER_HPP
27 
29 // Headers
31 #include <cpp3ds/Audio/SoundBuffer.hpp>
32 #include <cpp3ds/Audio/SoundRecorder.hpp>
33 #include <vector>
34 #ifdef EMULATION
35 #include <SFML/Audio/SoundBufferRecorder.hpp>
36 #endif
37 
38 namespace cpp3ds
39 {
46 {
47 public :
48 
60  const SoundBuffer& getBuffer() const;
61 
62 protected:
63 
70  virtual bool onStart();
71 
81  virtual bool onProcessSamples(const Int16* samples, std::size_t sampleCount);
82 
87  virtual void onStop();
88 
89 private :
90 
92  // Member data
94  std::vector<Int16> m_samples;
95  SoundBuffer m_buffer;
96  #ifdef EMULATION
97  sf::SoundBufferRecorder m_recorder;
98  #endif
99 };
100 
101 } // namespace cpp3ds
102 
103 #endif // CPP3DS_SOUNDBUFFERRECORDER_HPP
104 
105 
const SoundBuffer & getBuffer() const
Get the sound buffer containing the captured audio data.
virtual bool onStart()
Start capturing audio data.
Specialized SoundRecorder which stores the captured audio data into a sound buffer.
Abstract base class for capturing sound data.
Storage for audio samples defining a sound.
Definition: SoundBuffer.hpp:51
virtual bool onProcessSamples(const Int16 *samples, std::size_t sampleCount)
Process a new chunk of recorded samples.
virtual void onStop()
Stop capturing audio data.