Context.hpp
1 //
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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24 
25 #ifndef CPP3DS_CONTEXT_HPP
26 #define CPP3DS_CONTEXT_HPP
27 
29 // Headers
31 #include <cpp3ds/Window/GlResource.hpp>
32 #include <cpp3ds/Window/ContextSettings.hpp>
33 #include <cpp3ds/System/NonCopyable.hpp>
34 
35 
36 namespace cpp3ds
37 {
38 namespace priv
39 {
40  class GlContext;
41 }
42 
48 {
49 public:
50 
57  Context();
58 
65  ~Context();
66 
75  bool setActive(bool active);
76 
77 public:
89  Context(const ContextSettings& settings, unsigned int width, unsigned int height);
90 
91 private:
92 
94  // Member data
96  priv::GlContext* m_context;
97 };
98 
99 } // namespace cpp3ds
100 
101 
102 #endif // CPP3DS_CONTEXT_HPP
103 
Context()
Default constructor.
~Context()
Destructor.
Utility class that makes any derived class non-copyable.
Definition: NonCopyable.hpp:35
Class holding a valid drawing context.
Definition: Context.hpp:47
Structure defining the settings of the OpenGL context attached to a window.
Base class for classes that require an OpenGL context.
Definition: GlResource.hpp:39
bool setActive(bool active)
Activate or deactivate explicitly the context.